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I've superior understanding in c++ but no pro , as I'm a high school pupil and have alot of free time i first needed to make a game motor then make a fantastic game on it

Sorry to the late reply thank you very much it pretty much solutions my query After i am integrating ogre 3d and i have any inquiries ill post right here i hope i don't have any

crucio777 wrote:so my problem is how you can integrate ogre 3d into my very own game motor , each of the tutorials obtainable only demonstrate how to incorporate libraries to it (i am sorry if I'm lacking one thing)

Pretty simple. And yeah, watch out with MMO's. People today normally disappear into nowhere The instant they declare a will to test their gamedev abilities with somewhat

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Caveat: I don't have anything at all cool during the showcase forum both so I shouldn't seriously be hating on Many others for it

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MMO game I are likely to think there is certainly an evil MMO spirit overseeing the marketplace, most probably weeding the small MMO's out in It can be eternal craving for giant and epic kinds.

Re: integrating ogre 3d into a game engie Quotation 0 login to similar to this write-up Publish by crucio777 » Fri Oct 12, 2012 3:00 pm i will be likely working with physx or bullet (almost certainly physx) i will be striking out networking for now if i needed to focus on parkour i really need to use physics , anyway i just saw every one of the rendering pipeline stuff it won't show the way to use ogre 3d using a game engine or I'm not looking at some thing

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